Role-playing game historian Ben Riggs unveils the secret history of TSR— the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival.
"Ben Riggs manages to walk the fine line between historical accuracy and fun about as well as anyone and SLAYING THE DRAGON is equal parts historical accuracy and entertainment. It was an essential read for me while directing and producing the Official D&D documentary but I'd recommend it to anyone regardless of the subject material. It's a wild and fun ride through the turbulent history of one the most influential brands in our lifetime." - JOE MANGANIELLO
Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering.
Unearthed from Ben Riggs's own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard.
As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world.
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Creators
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Publisher
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Release date
July 19, 2022 -
Formats
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Kindle Book
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OverDrive Read
- ISBN: 9781250278050
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EPUB ebook
- ISBN: 9781250278050
- File size: 23510 KB
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Languages
- English
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Reviews
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Kirkus
April 1, 2022
A chronicle of the rise and fall of TSR, the company behind Dungeons & Dragons. With a trove of research and candid interviews, Riggs investigates the many missteps that would ultimately sour "years of stunning success" for the tabletop gaming giant. This debut book follows the creation of D&D by Gary Gygax and Dave Arneson, the incorporation of TSR, and Gygax's eventual ousting from the company in 1985 due to slippery shareholder politics. The new CEO, Lorraine Williams, was more of a businesswoman than a gamer. Amid declining sales of kits and rulebooks, Williams sought success elsewhere in the market, overseeing the production of breakout fantasy novels and ill-fated gimmicks like VHS-integrated board games. TSR failed to retain its staff and took for granted the artists and writers who contributed to its occasional victories. Eventually, a shifty distribution contract with Random House left a "pile of debt...[that] threatened to bury TSR," which ultimately led to the company's 1997 acquisition by rivals Wizards of the Coast. TSR's story is inherently compelling, but Riggs ceaselessly attempts to conjure additional lore from the company's history. He exalts Gygax, referring to him as "Saint Gary" numerous times, and descriptions of the old TSR offices repeat ad nauseam throughout the text as the author tries to transform the spaces into hallowed grounds. Like his description of Gygax's prose, Riggs is often "labyrinthine and bombastic," hailing many creators as geniuses and Einsteins of their field. Many sections are riddled with rhetorical questions and quickly answered. "Was this the end?" Riggs asks in an early chapter. This indirect, undercooked storytelling will frustrate many readers. Riggs is certainly a passionate raconteur, but one can easily imagine a better tale without the unnecessary embellishments. Jon Peterson's Game Wizards and David Ewalt's Of Dice and Men are good choices for veteran gamers, but it seems the definitive history of D&D has yet to be written. A compelling corporate saga mired in mythmaking.COPYRIGHT(2022) Kirkus Reviews, ALL RIGHTS RESERVED.
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